Make a graphic
Back to Rugby 101

Rugby pitch lines and zones

Use the diagram to find the main pitch markings, then learn how they affect kicks to touch, tries, lineouts and kick-offs.

Rugby pitch diagram with key lines and zonesA top-down rugby pitch showing the halfway line, 10-metre lines, 22-metre lines, in-goal areas, and the 5m and 15m dashed lineout channels.IN-GOALIN-GOAL22m22mHalfway10m10m5m15m15m5m

Pitch map

Find the main markings

Find the halfway line in the centre, the 22-metre lines near each end, and the in-goal areas behind the goal lines. The dashed lines mark kick-off distances and lineout positions.

Marking22m line
Marking10m line
Marking5m channel
Marking15m channel

Watching, playing or coaching

How to use the markings

The lines help you follow a match, check your position as a player and explain decisions as a coach or referee.

01
Watch the match

Fan

Start by finding the halfway line, both 22-metre lines and the in-goal areas. These help you follow field position and understand where scoring and restarts happen.

02
Know your position

Player

Use the markings to check where you are before kicking, grounding the ball or joining a lineout. The relevant law depends on both the situation and your position.

03
Explain the restart

Coach or referee

Use the lines to explain where players should stand and why a restart takes place there.

What the markings change

Four markings to know

Each marking below has a specific role in scoring or restarting play.

01

Kicking to touch

The 22-metre line

The 22-metre line affects whether a kick directly to touch gains ground. Check where the kick was taken and how the ball entered the 22 before judging where the lineout should be.

02

Scoring a try

The goal line and in-goal

Crossing the line is not enough. The ball must be grounded in the in-goal area, and the goal line itself belongs to that scoring area.

03

Lineout position

The 5m and 15m dashed lines

The five-metre and 15-metre markings show where players form the lineout. Watch these lines to follow where players stand before the throw.

04

Kick-off distance

The 10-metre lines

The 10-metre lines show the distance a kick-off must reach. Watch how far the ball travels to understand why a short kick may need to be retaken.

Common misunderstandings

What to watch for during a match

These assumptions can make a referee's decision confusing. Check the ball's position and what happened before the whistle.

Thinking a kick directly to touch always gains territory.

Assuming a try is scored just because the ball crosses the goal line.

Ignoring the 5m and 15m lines during lineouts.

Forgetting that both teams can contest a kick-off.