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Rugby 101

Session plans

Beginner rugby evasion session

Teach players to find space, move a defender, and accelerate away without contact

3 min readFoundations

An evasion session should teach players to attack space rather than run at a defender. Start with the ball in two hands and the eyes up, rehearse a change of direction and pace, then add a walking defender, a live touch defender, and a small-sided non-contact game. The decision comes first: find the space, move the defender, and accelerate into the gap created.

Coach the space, not a trick

Evasion is not one perfect sidestep that every player must copy. The ball carrier looks up, carries in two hands, and identifies the space around the defender. They can move the defender towards one side, change direction or pace, and accelerate into the space that opens. A side step is one option, not the whole lesson. The coach should reward the player's choice and the space attacked before polishing foot placement.

  • Carry the ball in two hands while approaching the defender.
  • Look up and find the space around the defender rather than aiming at their body.
  • Move towards one side to make the defender respond.
  • Change direction, change pace, or combine both when the space appears.
  • Accelerate forward after the evasion instead of drifting sideways.

Make the practice safe before adding pressure

Check that the surface and equipment suit the players, then mark separate channels so ball carriers do not run into another group. Match defenders and attackers sensibly for age, size, and experience. Define the stop as a tag or controlled touch and remove tackling, hand-offs, collisions, and contested ball from this session. Explain the boundary before anyone begins moving at speed.

Progress from seeing to solving

  1. Find a new line

    Learn

    Without a defender, let players carry in two hands, approach a marker, change direction to either side, and accelerate forward. Allow different solutions rather than demanding one identical step.

  2. Read a walking defender

    Apply

    Add a defender who walks and offers one side before shifting position. The carrier looks up, moves the defender, attacks the other side, and runs beyond the decision.

  3. Beat a touch defender

    Challenge

    Allow the defender to move freely and stop the carrier with a controlled touch or tag. Keep the task non-contact and rotate roles so every player learns both pictures.

  4. Take the choice into a game

    Play

    Finish with a small-sided tag or T1-style game that rewards finding space and continuing forward. Change the playing area if players cannot see or attack a realistic gap.

What good evasion looks like

MomentLook forSimple prompt
ApproachEyes up, ball in two hands, space identifiedWhere is the gap?
FixThe carrier makes the defender move or commitMove them first
ChangeDirection or pace changes towards the available spaceAttack the other side
ExitThe carrier accelerates forward beyond the defenderGo through the space

Adjust the problem, not the answer

  • Make it easier by slowing the defender, widening the available space, or returning to an unopposed marker.
  • Make it harder by narrowing one side, allowing the defender more freedom, or adding a pass before the evasion.
  • If every player uses the same move, change the defender's starting picture so a different solution becomes useful.
  • If speed creates collisions or rushed choices, reduce the pace and rebuild the space-reading task.

Ask what the defender changed

Finish by asking which space players noticed, what made the defender move, and when changing pace helped. Listen for answers about the defender and the available space rather than a favourite trick. If players can perform a step without opposition but lose the picture against a defender, the next session should return to a slower decision instead of adding more footwork.

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